What your current project?

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I'm working on an editor which has, as usual, morphed into the editor for everything -- but this time it has a plan that doesn't suck.
It's a fancy nodes-based approach which I have seen many editors use (image modification tools, Blender and Yahoo Pipes), but I couldn't find one that was as open-ended as such a design allows.
I'm doing the editor with Python because I want some fancy Gnome desktop integration (because I'm crazy) and because I want easy cross platform support. I want this editor to be an exceptionally handy tool.
Then, some day, I'll maybe get back to my 3D game written in BlitzMax which will use said editor.

That, and I am doing a couple of web sites, but for money this time. (Yay!). Learning the Django framework and thus dabbling a lot in Python (which I have "learned", but have little experience with).