Is BMax fast enough for realtime sound synthesis?

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Cygnus: but that's 'one whole sample', right? What I'm referring to is non-stop processing. For instance, playback of a sawtooth with a lowpass filter, with the filterfreq being controlled by the mouse. Or uhm.. 6-op FM synthesis, where one can change operator ratios, levels, envelopes, shapes, scales etc. in real time.

So, the whole generate non-realtime, save as wave, load & play wav, is completely not what I'm wondering about.