CS_TBL, I did it by way of using the WAV file as the current buffer, then loading and playing it when "full". Blitzmax is plenty fast enough, really.
ONe thing the buffer switch thing- it CAN be audible. I wonder how the large projects do it.
Would the code I used in a QBASIC game to directly proram the SB card be of use here? (to see how it was done..) if so, i can go find the source.
ONe thing the buffer switch thing- it CAN be audible. I wonder how the large projects do it.
Would the code I used in a QBASIC game to directly proram the SB card be of use here? (to see how it was done..) if so, i can go find the source.