Well my question was why MAX is slower in the second post.
Do you mean Big&'s post? If so, it's impossible to say without any look at the source code, but as I said in the fourth post, when you're talking about 2500 FPS, you're talking about fractions of a millisecond, far too precise to measure with a low resolution timer like Millisecs(), so my first guess would be that it wasn't slower at all. You'll note that he also finds VC slower than B3D and even the kindest soul, the most fanboyest of Blitz-fans would be hard pressed to say that B3D is faster than VC++, giving further credence to my assessment that his test was simply doing too little on too much hardware to be accurately measured.