New B3D-like Direct3D9/10 Engine

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I've learned a lot since that screenshot i made for about 8 months ago .. I've almost only been developing C/C++ since, and now i know how to do:

- The entity-system, gimbal lock, parent/children etc.
- Shadowmapping
- Hardware-skinning for boned animations and anim.-blending
- a lot about HLSL shaders

... and more to come ..

I've started from scratch with my Nexus 3D Engine ...