Wow, Delphi 7 kicks some serious ass!
EDIT: Yeah, there's a bug in Blitz3D, you cannot count up to 1 million with 0.01 steps (it just hangs).
You have to split the loop into 5x 200000 loops (just another "for x = 1 to 5" loop around it), it gives the same results, as if counting directly to 1 million though.
EDIT: Yeah, there's a bug in Blitz3D, you cannot count up to 1 million with 0.01 steps (it just hangs).
You have to split the loop into 5x 200000 loops (just another "for x = 1 to 5" loop around it), it gives the same results, as if counting directly to 1 million though.