i've updated the above post with the new Visual C# 2005 results, i ran the test from DOS compiled as a Release. i used floats not doubles.
Here are the results again, all ran from DOS and compiled as Release:
Visual C# 2005 Express (float):
297
250
250
234
250
Visual C# 2005 Express (double):
235
250
234
234
235
Delphi 7 (double):
98
102
97
99
98
And this is Blitz3D but only counted up to 250,000 because 1,000,000 took forever:
367
387
366
368
382
I don't know what's up with Blitz3D but it doesn't seem to finish when i count up to 1,000,000 and when i click on the window it just says it's not responding.
Here are the results again, all ran from DOS and compiled as Release:
Visual C# 2005 Express (float):
297
250
250
234
250
Visual C# 2005 Express (double):
235
250
234
234
235
Delphi 7 (double):
98
102
97
99
98
And this is Blitz3D but only counted up to 250,000 because 1,000,000 took forever:
367
387
366
368
382
I don't know what's up with Blitz3D but it doesn't seem to finish when i count up to 1,000,000 and when i click on the window it just says it's not responding.