chwaga<> true, but if I want to point an entity to it and have it travel to that location, it just goes to 0,0,0- I want it to travel toward the mesh.
So the question was, how do I reset the x,y,z to the "Actual" location, not the 0,0,0 from Max?
So the question was, how do I reset the x,y,z to the "Actual" location, not the 0,0,0 from Max?