Hi SpaceAce,
Bug1 is confirmed and fixed!
Bug2 is also confirmed and fixed!
The source code created by Logic Gui 'is' SuperStrict compatible! If you ever encounter anything else please let me know. In the above bug there were only two lines swapped and SuperStrict is turned on as default in the Header file.
Drag-on rulers are on my to do list, but didn't have any priority. Others out here who want them, i can push them up a bit in my list...
Interesting that nobody ever asked for a undo, i was waiting for it :) There will be an undo for certain functions, but i have no date yet.
The snap is snapping to the top left corner. When moving fast the snap is suppressed to avoid jumping. If you move slow the snap is snapping when in range of the grid. This range can be adjusted in the ini file. So when using a coarse grid you can position your gadget everywhere in between without problems, when coming close to the grid the gadget will snap. I didn't have any plan to snap to the right but can put it on my list. When using snap may use the magnifier to verify.
I never saw a grid on top, but that can be may useful and should not that hard to do. So – wish granted :) But i wonder if you could use the Layer Window. Please open it and select all layer on top and move the slider on the right towards zero. This will make your gadgets shine through and your grid underneath visible.
But for the last point i have to say sorry, there will be no warning. We had some discussion about that before and i took out all references in the code to prevent putting gadgets at 0,0 - i will not put them back. Once you know it should be ok (it's somewhere in the docs and is used by the parser), but can be also very useful, because you could 'park' your gadgets easily and fast just outside and there will be no source for them, best during trying several things out. Move them back and they are active again you don't have to delete them and re-create afterwards.
Thanks for reporting all this, very appreciated.
I can send you a new version this weekend if that's ok.
Bug1 is confirmed and fixed!
Bug2 is also confirmed and fixed!
The source code created by Logic Gui 'is' SuperStrict compatible! If you ever encounter anything else please let me know. In the above bug there were only two lines swapped and SuperStrict is turned on as default in the Header file.
Drag-on rulers are on my to do list, but didn't have any priority. Others out here who want them, i can push them up a bit in my list...
Interesting that nobody ever asked for a undo, i was waiting for it :) There will be an undo for certain functions, but i have no date yet.
The snap is snapping to the top left corner. When moving fast the snap is suppressed to avoid jumping. If you move slow the snap is snapping when in range of the grid. This range can be adjusted in the ini file. So when using a coarse grid you can position your gadget everywhere in between without problems, when coming close to the grid the gadget will snap. I didn't have any plan to snap to the right but can put it on my list. When using snap may use the magnifier to verify.
I never saw a grid on top, but that can be may useful and should not that hard to do. So – wish granted :) But i wonder if you could use the Layer Window. Please open it and select all layer on top and move the slider on the right towards zero. This will make your gadgets shine through and your grid underneath visible.
But for the last point i have to say sorry, there will be no warning. We had some discussion about that before and i took out all references in the code to prevent putting gadgets at 0,0 - i will not put them back. Once you know it should be ok (it's somewhere in the docs and is used by the parser), but can be also very useful, because you could 'park' your gadgets easily and fast just outside and there will be no source for them, best during trying several things out. Move them back and they are active again you don't have to delete them and re-create afterwards.
Thanks for reporting all this, very appreciated.
I can send you a new version this weekend if that's ok.