thanks. It´s slow because the level is designed badly, not with a low camera range in mind. And there´s also too much grass, that´s costy. At least it´s running on this ultracheapo integrated shared-64MB card, even with only 0.5 frames/s or so.
The AI is still the same, but the waypoint interpolation was smoothed.
Get the first gun this way: there´s a key on the floor in front of the door of the little house. Grab it with the RMB. then Grab the stealth box on the barrel to become invisible. Now open the door, grab the pistol on the table and shoot the guard before you become visible again, Then you may also pick up the rifle etc. Then search for a ladder...
It was a nice, creative phase for me. I often got them between the art breaks :)
The AI is still the same, but the waypoint interpolation was smoothed.
Get the first gun this way: there´s a key on the floor in front of the door of the little house. Grab it with the RMB. then Grab the stealth box on the barrel to become invisible. Now open the door, grab the pistol on the table and shoot the guard before you become visible again, Then you may also pick up the rifle etc. Then search for a ladder...
It was a nice, creative phase for me. I often got them between the art breaks :)