Timing Code Made Easy?

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Thanks for checking this out! Tech wise, this was just an experiment to see how the new delta + optional fixed logic coding would work. I've had quite a few people say it's working good enough, so now I can continue on. whew! Thanks again.
@GA - Yepper, an anim + particles (sprites) for the explosion. Each explosion is 64x64, 32 frames. This demo has 2 different explosions. The stars are var double not integer, but I think the Plot command converts to int?
@hub - Thanks for checking it out. The anim/particle handling is built into the sprite engine. Hard to explain but very easy to use. Check out the blog for on going dev progress.
@Chroma - It has certainly woke me up on the subject, given me lots of ideas to play with. Good stuff!