Super Strict

BlitzMax Forums/BlitzMax Beginners Area/Super Strict

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I will try that...

The actual Type I use is TPhysicsObject..

So I think I have tried.

Local Ent:TPhysicsObject=TPhysicsObject(HandleToObject(pxGetBodyUserData(Body)))


But I will try when I get home.

I guess my underlying questions is without superstrict...the program runs correctly. Meaning to me that the code is "Good" in a not strict sense..... Why?