Timing Code Made Easy?

BlitzMax Forums/BlitzMax Programming/Timing Code Made Easy?

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

Here's a demo of delta (everything moving, animating, etc) and fixed logic (inputs, player/enemy shots, etc). Would be great if a few of you could run the demo for me, thanks!

Clicky