weird on the reply being cut off... Yah, that's the exact same principal I've been using in my delta timer, but.....
holy loopty loop, I've added support for fixed rate logic in the same loop as my delta timing. More experiementaion in usage is required, but it could be the "missing link" in my engine. Instead of processing input every loop like delta time usually does, now I can say "process input at every x fps". So I end up having a delta time logic loop and a fixed rate logic loop. It all appears to be running fine, however the old noggin is working overtime comprehending all this! lol..
p.s. Oh yah, lots of nice Japanimation shooters. :) :) :)
holy loopty loop, I've added support for fixed rate logic in the same loop as my delta timing. More experiementaion in usage is required, but it could be the "missing link" in my engine. Instead of processing input every loop like delta time usually does, now I can say "process input at every x fps". So I end up having a delta time logic loop and a fixed rate logic loop. It all appears to be running fine, however the old noggin is working overtime comprehending all this! lol..
p.s. Oh yah, lots of nice Japanimation shooters. :) :) :)