Yah, the top post seems to make the mose sense logically. Except I'm a bit confused where the jitter correction code would be added in the loop? And if you add a delta to the logic update, does
But all of these styles seem to work about equal when running on good hardware, the fixed logic method runs the risk of more jitterness on very slow machines, but again the ease of fixed logic coding perhaps out weighs that.
Good stuff, thanks for your thougts GA! (I can't help but like your Orion shooter, jeesh I love games like that!) ;)
But all of these styles seem to work about equal when running on good hardware, the fixed logic method runs the risk of more jitterness on very slow machines, but again the ease of fixed logic coding perhaps out weighs that.
Good stuff, thanks for your thougts GA! (I can't help but like your Orion shooter, jeesh I love games like that!) ;)