Memory Leak in CopyEntity()?

BlitzMax Modules Forums/MiniB3D/Memory Leak in CopyEntity()?

Well, I kept changing the value from 1000 to 1000000, so I wanted to make sure it's treated as Long, and not as Int where the max value is 32768 in C.
I thought it would kinda do the same job as "const nm=10000L" in C language.