http://jgoware.com/mge/mge6.zip
The above demo shows the fixed logic code in use. Press 1 or 2 to slow down / speed up the logic rate, which ofcouse speeds up or slows down the moving objects. You can also run it in full screen or windowed, vsync on or off. You probably won't see too much jitter in full screen with vsync on because it's not taxing the gpu at all. But when the render speed is slower than the logic speed, that's when the jitts show up. ;)
I have to admit, this seems like a very doable way to code a game. Now I'm all confoosed. lol..
The above demo shows the fixed logic code in use. Press 1 or 2 to slow down / speed up the logic rate, which ofcouse speeds up or slows down the moving objects. You can also run it in full screen or windowed, vsync on or off. You probably won't see too much jitter in full screen with vsync on because it's not taxing the gpu at all. But when the render speed is slower than the logic speed, that's when the jitts show up. ;)
I have to admit, this seems like a very doable way to code a game. Now I'm all confoosed. lol..