Actually I've noticed a lot of casual games run at a low frame rate, say 30FPS. You can see this even in big name games like Hidden Expedition Everest. At such a low framerate jitters are disguised better. My aim you see was to run at a high FPS for lovely smooth effects, and on the right machine it's great, but on the wrong machine any jitter is more more noticeable. Basically I wanted my framework to feel more "arcadey" so that my games have that extra level of smoothness and polish. Many people on Indiegamer commented on how smooth my last games were.
Please test my Jitter Correction timing
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