unused verts eat rendertime?

Miscellaneous Forums/General Discussion/unused verts eat rendertime?

>>jfk: sent to the graphics card, ok. But why do they resend it each frame? doesn't make sense to me.

(in theory, not Blitz or Wings specific..) It depends how you send them, or if you have processor animated meshes.. static or dynamic meshes. There is way to send static meshes just once but gpu still needs to transform them every frame. Takes still some time but saves transfer time (mem -> agp/pci-e -> gfx-mem)