Yeah, I will be definately watching the development of Leadwerks SDK, but my first priority is still a sophisticated network module, so I guess I need to wait a bit longer until it would bring me some real boost over BlitzMax+MiniB3D ext :)
I bought also RealmCrafter 1 a long time ago (it's made with BlitzPlus+DirectX 9 DLL in C), in the hope that RealmCrafter 2 would be coming out some day and I could upgrade it, but it seems to take very long. The network code in RC1 keeps disconnecting all the time.
And 1) I think there is a big difference if the OpenGL engine is done with native BM gl commands or with a highly tweaked and optimized integrated Entity 3D engine like it was done in Blitz3D. Blitz3D still beats Blitz3D SDK in speed, so I would really like to see how BlitzMax3D ticks.
I bought also RealmCrafter 1 a long time ago (it's made with BlitzPlus+DirectX 9 DLL in C), in the hope that RealmCrafter 2 would be coming out some day and I could upgrade it, but it seems to take very long. The network code in RC1 keeps disconnecting all the time.
And 1) I think there is a big difference if the OpenGL engine is done with native BM gl commands or with a highly tweaked and optimized integrated Entity 3D engine like it was done in Blitz3D. Blitz3D still beats Blitz3D SDK in speed, so I would really like to see how BlitzMax3D ticks.