This looks fantastically well done!
Some thoughts for your editing tool:
I used BlitzUI before and it's a really nice library. Easy, attractive and it has a nice tutorial if I remember rightly.
However, it is very unnecessarily slow and does not support some simple conventions like copy and paste or (if I remember right) the caps lock key.
It also tends to force you into a fixed resolution :(
Luckily, BlitzUI has a system very similar to WinBlitz3D, which is a ui library for Blitz3D that uses Windows' default user interface widgets. This means that it then supports every convention in the windows UI (copy and paste, accessible menus, custom fonts, system-wide themes to name a few), which makes it all a lot nicer. Icons for lists are a tad tricky to get going in there, but it's well worth it.
It's also a lot faster with that library, and all the windows can be detached from your editor window, allowing you to change its resolution freely without messing up the UI!
Anyhow, no need to do that right now (you can always just play with it for some day down the road), but just thought I'd plug that library having used the same ui library as you are using :)
Sorry about that shameless advertising.
This is really impressive, Nack. It is funny how many nice tools have spawned from Blitz3D. Most easy game makers out there are either 2D, completely closed off, or impossible to operate but this one (ingeniously) isn't! I can see it going far.
Some thoughts for your editing tool:
I used BlitzUI before and it's a really nice library. Easy, attractive and it has a nice tutorial if I remember rightly.
However, it is very unnecessarily slow and does not support some simple conventions like copy and paste or (if I remember right) the caps lock key.
It also tends to force you into a fixed resolution :(
Luckily, BlitzUI has a system very similar to WinBlitz3D, which is a ui library for Blitz3D that uses Windows' default user interface widgets. This means that it then supports every convention in the windows UI (copy and paste, accessible menus, custom fonts, system-wide themes to name a few), which makes it all a lot nicer. Icons for lists are a tad tricky to get going in there, but it's well worth it.
It's also a lot faster with that library, and all the windows can be detached from your editor window, allowing you to change its resolution freely without messing up the UI!
Anyhow, no need to do that right now (you can always just play with it for some day down the road), but just thought I'd plug that library having used the same ui library as you are using :)
Sorry about that shameless advertising.
This is really impressive, Nack. It is funny how many nice tools have spawned from Blitz3D. Most easy game makers out there are either 2D, completely closed off, or impossible to operate but this one (ingeniously) isn't! I can see it going far.