Video Memory

BlitzMax Forums/BlitzMax Programming/Video Memory

Tony: Yeah i recall hearing it was inaccurate. Zeke kindly sent me this for my framework but after I tested it I had to put a comment in saying take the results with a pinch of salt.

MGE Developer: Yeah basically each pixel must be assumed to be 4 bytes. So a 260,260 texture becomes 512x512 then x4 = 1MB.

Dreamora: I didn't foget, I didn't even know! ;-) It's assigning a funny value on my system them as 370 - 256 = 114 and the used amount never changes realistically...