@JoeRetro "It works if you remove the comments, blank lines and the .lib statement from your decls file. " !!! ???
DECLS_FIRST_CHAR = "px" >>> This var to select the lines to convert
"Well, with my fix ZJP's program appears to work and does what he intended it to do. Now, weather it works or not is yet to be seen :) "
>>> Code updated. Pointer and string are ok now.
"***** CONTENT UNAVAILABLE *****" Where is your code ???
@Vip3R ;-) ;-)
"It's all over the place".
My "point of view". More people on fire >> More chance to found a solution.
Sorry,may be a bad translation of :"Plus il y aura de personne travaillant sur ce problême et plus vite nous aurons une solution."
Google is my friend
"The more there will be of anybody working on this probleme and more quickly we will have a solution."
So, this is not THE solution to use DLL/userlib in C/C++ environment, but THE first step. This is not a "wrapper killer" but only a solution to use the DLLs without .LIB and .DEF. The second step ?: Convert the "blitz3d include code" in C/C++. Difficult for somes wrappers ;-)
@Eric "I have been using this one.. It seems pretty good. I'm using it with BMax+3dSDK."
And C/C++? Not yet!!
http://rubux.swargo.com/?module=forum&action=topic&id=30
DECLS_FIRST_CHAR = "px" >>> This var to select the lines to convert
"Well, with my fix ZJP's program appears to work and does what he intended it to do. Now, weather it works or not is yet to be seen :) "
>>> Code updated. Pointer and string are ok now.
"***** CONTENT UNAVAILABLE *****" Where is your code ???
@Vip3R ;-) ;-)
"It's all over the place".
My "point of view". More people on fire >> More chance to found a solution.
Sorry,may be a bad translation of :"Plus il y aura de personne travaillant sur ce problême et plus vite nous aurons une solution."
Google is my friend
"The more there will be of anybody working on this probleme and more quickly we will have a solution."
So, this is not THE solution to use DLL/userlib in C/C++ environment, but THE first step. This is not a "wrapper killer" but only a solution to use the DLLs without .LIB and .DEF. The second step ?: Convert the "blitz3d include code" in C/C++. Difficult for somes wrappers ;-)
@Eric "I have been using this one.. It seems pretty good. I'm using it with BMax+3dSDK."
And C/C++? Not yet!!
http://rubux.swargo.com/?module=forum&action=topic&id=30