If the server should do all the collision checks between players and objects, do I need to have the same collision checks as in the client then on the server using B3D entities?
If so, can I somehow just display a black screen or no screen at all, so the server doesn't have to display and draw anything, but just handle the collision checks blindly? Maybe just disabling the "Flip" command would be enough, or is there a better way?
If so, can I somehow just display a black screen or no screen at all, so the server doesn't have to display and draw anything, but just handle the collision checks blindly? Maybe just disabling the "Flip" command would be enough, or is there a better way?