All the multiplayer dedicated server software that i've run uses 0% cpu time. The exception is EA games which have horrendously coded dedicated server software. Everything i've written in B3D and Blitz Max so far has topped at 1% max on a fairly rudimentary system with RAM usage at 12mb for my Blitz3D stuff and 5.6mb for my current BMax server software.
The thing that can cause problems however, is that a lot of servers use integrated graphics and unless you purchase a machine with an nForce chipset the odds are that you wont be able to open a Graphics3D canvas.
Also, be mindful that Windows Server 2003 software has directX disabled by default. It's very easy to switch on, but remote desktop still wont open a 3D canvas as it works by replacing the graphics card driver. To open a Blitz 3D canvas you need to use VNC.
I hope this helps you chose the right server.
I run a couple of dedicated server machines and the above lessons where learned the expensive way!
Remember: nForce chipset motherboard; VNC; and DirectX might be disabled.
The thing that can cause problems however, is that a lot of servers use integrated graphics and unless you purchase a machine with an nForce chipset the odds are that you wont be able to open a Graphics3D canvas.
Also, be mindful that Windows Server 2003 software has directX disabled by default. It's very easy to switch on, but remote desktop still wont open a 3D canvas as it works by replacing the graphics card driver. To open a Blitz 3D canvas you need to use VNC.
I hope this helps you chose the right server.
I run a couple of dedicated server machines and the above lessons where learned the expensive way!
Remember: nForce chipset motherboard; VNC; and DirectX might be disabled.