3D in red/blue filter glasses

Blitz3D Forums/Blitz3D Programming/3D in red/blue filter glasses

well, I... <thinks back>
I had two cameras. I think they were children of a pivot,
which I would rotate, etc.
For the red/greeness, I had a box which fit around
both cameras. It was full-bright, etc.
If I wanted a red camera shot, I'd turn the box red
then render.
If I wanted a green camera shot, I'd turn the box green
then render.
I changed the boxes entityorder, so that it would always
be rendered in front of everything else.
I changed the entityblend for it so it would blend subtractively.

pretty simple really. :)