Would be fascinating ... A year or so ago I was thinking of a partly / mainly userdriven MMO where each player is able to create zones himself and host it on his system and "connect" them to a main server hosted by me.
The needed editors etc to do the zones, to create new items would have been part of the game they bought.
There wouldn't have been any fees.
But I dropped the idea ... the market for iso like MMOs isn't large enough and especially flooded with free MMOs and true 3D is too complicated to attract the masses needed to make such a system with a shared world really working.
And creating the needed toolset is just to expensive and time consuming to give it for free. Advertisement would be the only way to go but I do not really trust into "post funding" ...
None the less, I still think the idea in general is fascinating.
And I think it actually makes sense.
How many people pay to host crap like CounterStrike servers? *yeah I know, so called Pro gamers don't see it as such ... but thats a whole different story*
And now think of what kind of a world a single rented server of this capabilities would give to this type of game.
When I think back of how large the UO freeshard world has been years ago on a crappy 450Mhz P2 with 128MB of RAM and a 10M connection and 200 concurrent players online without lag and massive amounts of animals and other NPCs
The needed editors etc to do the zones, to create new items would have been part of the game they bought.
There wouldn't have been any fees.
But I dropped the idea ... the market for iso like MMOs isn't large enough and especially flooded with free MMOs and true 3D is too complicated to attract the masses needed to make such a system with a shared world really working.
And creating the needed toolset is just to expensive and time consuming to give it for free. Advertisement would be the only way to go but I do not really trust into "post funding" ...
None the less, I still think the idea in general is fascinating.
And I think it actually makes sense.
How many people pay to host crap like CounterStrike servers? *yeah I know, so called Pro gamers don't see it as such ... but thats a whole different story*
And now think of what kind of a world a single rented server of this capabilities would give to this type of game.
When I think back of how large the UO freeshard world has been years ago on a crappy 450Mhz P2 with 128MB of RAM and a 10M connection and 200 concurrent players online without lag and massive amounts of animals and other NPCs