It was from the BlitzSDK threads. (Me in specific). There was a change made to B3D for handling something (vertox buffer sorting?) that made it faster then standard B3D in some instances. It was mentioned that the 1.99 patch for B3D would include the changes.
You will need to search through the SDK posts to find the specific info (it was one of the first threads on SDK performance if I remember correctly)
Edit - found the thread.
http://www.blitzbasic.com/Community/posts.php?topic=70144#786021
You will need to search through the SDK posts to find the specific info (it was one of the first threads on SDK performance if I remember correctly)
Edit - found the thread.
http://www.blitzbasic.com/Community/posts.php?topic=70144#786021