Very true, the number of servers required for a large MMO would typically be beyond the scope of an indie developer.
The last thing you would want to do in an MMO would be to put a limit on the number of people allowed to play. Which really makes the low-budget indie MMO not possible. :(
This isn't my latest project; I know better than to tackle an MMO. But a multiplayer game kinda like an MMO that has a max capacity of 64 people sounds doable.
The last thing you would want to do in an MMO would be to put a limit on the number of people allowed to play. Which really makes the low-budget indie MMO not possible. :(
This isn't my latest project; I know better than to tackle an MMO. But a multiplayer game kinda like an MMO that has a max capacity of 64 people sounds doable.