I just bought BlitzMax too, I was using Blitz3D earlier.
My BlitzMax Demo version had expired long time ago, so I couldn't test it fully, but I don't regret buying it.
I tested some file writing program, which wrote a 1GB test file. The proggy ran under Microsoft Visual Studio 2005 C++ Pro just as fast as with BlitzMax, while on Blitz3D is was remarkably slower. I wouldn't be surprised if it would run even faster on BlitzMax than on VS 2005 C++, as Microsoft is not very good at making software :P
Then I tested some demos I had written with Blitz3D earlier, and I was amazed that with klepto2's MiniB3D ext 0.41 the same program ran FASTER than with Blitz3D! Probably because I used lots of polys, and DirectX gets slow with a bigger number, and has it's limits there too.
What can I say, I'm totally happy with BlitzMax, and can't wait for simonh, klepto2 and Mark Sibly to get their even faster 3D OpenGL mods out.
Big thanks to everyone who makes BlitzMax every day a bit better!
My BlitzMax Demo version had expired long time ago, so I couldn't test it fully, but I don't regret buying it.
I tested some file writing program, which wrote a 1GB test file. The proggy ran under Microsoft Visual Studio 2005 C++ Pro just as fast as with BlitzMax, while on Blitz3D is was remarkably slower. I wouldn't be surprised if it would run even faster on BlitzMax than on VS 2005 C++, as Microsoft is not very good at making software :P
Then I tested some demos I had written with Blitz3D earlier, and I was amazed that with klepto2's MiniB3D ext 0.41 the same program ran FASTER than with Blitz3D! Probably because I used lots of polys, and DirectX gets slow with a bigger number, and has it's limits there too.
What can I say, I'm totally happy with BlitzMax, and can't wait for simonh, klepto2 and Mark Sibly to get their even faster 3D OpenGL mods out.
Big thanks to everyone who makes BlitzMax every day a bit better!