How about :
A bounding box utility where you specify, say, 6 points around each image which would morph and save them in a file to be read in when the image is loaded.
The morph then reads the source position and plots a course to the target position drawing them with SetUV.
It *might* be possible to dynamically find these points using either hull algo or simple line to point collisions.
A bounding box utility where you specify, say, 6 points around each image which would morph and save them in a file to be read in when the image is loaded.
The morph then reads the source position and plots a course to the target position drawing them with SetUV.
It *might* be possible to dynamically find these points using either hull algo or simple line to point collisions.