unused verts eat rendertime?

Miscellaneous Forums/General Discussion/unused verts eat rendertime?

Wings just discovered that a mesh with vertices and without any triangles will noless take some render time. I have tested it in Blitz3D and can confirm it takes about 50% of the rendering time of a mesh for the vertices only!

I assume this is not a Blitz but a Directx or Card problem. So I´m afraid we can´t fix this. Any information?