I discovered somthing.
Nr of unused vertex
Even if you dont set a triangle on that vertex it will take upp GPU time. Specialy then multi layer texture.
(I discovered this by using vertex alpha layers on my worldmesh.i created the vertex and did not assign any triangles. still FPS was killed :(
Nr of unused vertex
Even if you dont set a triangle on that vertex it will take upp GPU time. Specialy then multi layer texture.
(I discovered this by using vertex alpha layers on my worldmesh.i created the vertex and did not assign any triangles. still FPS was killed :(