(2D Only) Tiling screen

Blitz3D Forums/Blitz3D Programming/(2D Only) Tiling screen

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You could try this...

At start of level:
1. DrawBlock all tiles
2. GrabImage the whole screen

In main loop:
1. DrawBlock grabbed image
2. DrawBlock animated tiles only

Blitz is pretty fast at drawing large images - and the fact you'd only be drawing the animated tiles every frame should give you an increased framerate (assuming not every tile is animated, of course!).