1) no - nobody seems to know how to use it - not the easiest thing :)
If I find some time then I'll probably going to try what I described in my previous post: use the iterate-trough-all-entities hack to automaticly set physics to all loaded meshes. For most things like furniture a cubic collision may be good enough (and also fast enough)
If I find some time then I'll probably going to try what I described in my previous post: use the iterate-trough-all-entities hack to automaticly set physics to all loaded meshes. For most things like furniture a cubic collision may be good enough (and also fast enough)