get absolute rotational values from entityPitch?

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I've noticed that if you add a rotational value to an entity with a value like say 700, it will rotate it correctly as if it's rotated beyond 360 degrees, but if I use the entityPitch function, that absolute rotation value is truncated to a value between -180 and 180. Is there anyway around this? or is this just result of blitz converting it's rotational data to direct X then entityPitch using directX to conver the data back again?