I did some test between B3D, Max and VisualC.
It was a simple scene: a planet with overlaid clouds and the water has a fake specular map (using fredborg's method).
B3D did approx 3000 fps
Max did approx 2500 fps
VC did approx 2500 fps
There is not much in it and with no actual game logic, it is tough to tell which would be faster at the end of a project. Things like processing lists and objects need to be taken into consideration.
It was a simple scene: a planet with overlaid clouds and the water has a fake specular map (using fredborg's method).
B3D did approx 3000 fps
Max did approx 2500 fps
VC did approx 2500 fps
There is not much in it and with no actual game logic, it is tough to tell which would be faster at the end of a project. Things like processing lists and objects need to be taken into consideration.