bruZard:
could you post the mesh your having trouble with? and remember you need to type the name of the animation you want to export
but yeah I doubt it's final. there still are somethings to do, like an extra uv channel for lightmapping.
by the way, anyone tested complex static meshes, I had them working pretty well before, but I broke some of the support when adding animations, just wondering if Diego has fixed that.
could you post the mesh your having trouble with? and remember you need to type the name of the animation you want to export
but yeah I doubt it's final. there still are somethings to do, like an extra uv channel for lightmapping.
by the way, anyone tested complex static meshes, I had them working pretty well before, but I broke some of the support when adding animations, just wondering if Diego has fixed that.