Why not just move to XNA?

Miscellaneous Forums/General Discussion/Why not just move to XNA?

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@FlameDuck
From my experience it runs fine on Vista and XP and for a professional usage. I don't know what kind of problems you're talking about, no problems here. If you're buying the membership for the gamecreators club $99 a year you'll get the runtime and libs for the Xbox360 (You also get TorqueX for free then) with which you can publish for the console (connected via ethernet) on a private not commecial usage. Beside of homebrew stuff this is especially great for small developers who want to make a step into the console world and build prototypes or complete games which they can offer to publishers. What you can't do is selling your stuff on Xbox 360 yet. This will be addressed in XNA Pro, were no details have been announced yet.

In my opinion this is the best offer there is around from all the console makers out there. You can access all the hardware! Sony doesn't offer this and Nintendo's WiiWare also won't offer this as it seems that you'll still need a devkit. If you have a devkit you still will need a gametool to make your game. For this you can choose unity2 for instance but this will cost you a) a unity pro licence and b) an extra licence to publish for the Wii on top of the devkit. I have no idea how you can develop games for the ps3 which can make use of the hardware. Anyone around?

Obviously best would be if they would give it out for free or for a fixed amount of money instead of a membership or only charge you for the pro version but on the other side you won't get a better deal for homebrew suff on a legal base for a console at the moment.