I'm guessing that development of this module has been delayed because of the release of the Blitz3D SDK - it seems like Skid has played a large role in packaging it and fixing bugs and I think I remember Skid saying he no longer works full time for BRL.
I'm just hoping that he eventually does get a chance to do some improvements to axe.win32maxgui/cocoa bug fixes (1, 2, 3, 4) - but I'm heavily biased as I only use BlitzMax for MaxGUI, and I find myself having to stretch it to my needs as best as I can! I understand though that the majority of Blitzers program games and that's therefore where their priority lies... Still, we sit patiently (well sort of anyway). :-)
I wonder how many more licenses Skid needs to encourage further development? Any comments would be greatly appreciated (as always)...
I'm just hoping that he eventually does get a chance to do some improvements to axe.win32maxgui/cocoa bug fixes (1, 2, 3, 4) - but I'm heavily biased as I only use BlitzMax for MaxGUI, and I find myself having to stretch it to my needs as best as I can! I understand though that the majority of Blitzers program games and that's therefore where their priority lies... Still, we sit patiently (well sort of anyway). :-)
I wonder how many more licenses Skid needs to encourage further development? Any comments would be greatly appreciated (as always)...