Hmmm in XNA Game Studio Express you also would write one line which defines the viewport for the camera and place it in the autogenerated Update function.
I suspect (as i don't know Blitz3D a lot) that Blitz3D hides more from you and is easier to use when you're dealing with more simple stuff. If things get more complex and you need DX9 support XNA wins.
Nice site for english people http://creators.xna.com/
I suspect (as i don't know Blitz3D a lot) that Blitz3D hides more from you and is easier to use when you're dealing with more simple stuff. If things get more complex and you need DX9 support XNA wins.
Nice site for english people http://creators.xna.com/