Yep - I really think releasing Blitz in this form opens up the product to a whole new audience and am sure we'll end up seeing more complex and higher profile games being developed with this SDK. Directx7 is not a problem for me (as long as it runs under VISTA) - it just means your end product works on more machines.
I'm using C++ and though I have used Blitz3D in the past for smaller apps I have some big C++ projects that I wouldn't even attempt to write in basic with the Blitz3D IDE.
On the downside I'm struggling to get an answer on a possible memory leak issue I'm having with images that renders my project broken - link here: http://www.blitzbasic.com/Community/posts.php?topic=70734. As we don't have access to the source I would like to know if an update is planned and if there is a memory leak it's going to be addressed.
But overall it's $100 well spent and something I have been waiting for.
I'm using C++ and though I have used Blitz3D in the past for smaller apps I have some big C++ projects that I wouldn't even attempt to write in basic with the Blitz3D IDE.
On the downside I'm struggling to get an answer on a possible memory leak issue I'm having with images that renders my project broken - link here: http://www.blitzbasic.com/Community/posts.php?topic=70734. As we don't have access to the source I would like to know if an update is planned and if there is a memory leak it's going to be addressed.
But overall it's $100 well spent and something I have been waiting for.