Good points. The lense flare thing did come to mind for me also, since as soon as software like lightwave came about there was a sudden influx of very poor quality 3d modelling with lense flares all over the place. Seems we shifted quite strongly from a nice artistic hand-drawn company logo to dodgy 3d models.
I also agree, if you're going to do it in 3D you have to do it well otherwise it looks worse than if you drew stuff by hand.
The issue of resolution is also a good point - it's certainly going to be a lot more work to even do a 640x480 game with custom-drawn graphics, where each pixel is a detail.
So, is there now a big gaping unfilled hole between all-pixel-drawn graphics and computer-generated, whereby once you move to computer generated you totally lose the `look and feel` of hand-drawn? Is it possible to `generate` graphics that look as artistic as hand-drawn and not suffer the resolution problem?
I also agree, if you're going to do it in 3D you have to do it well otherwise it looks worse than if you drew stuff by hand.
The issue of resolution is also a good point - it's certainly going to be a lot more work to even do a 640x480 game with custom-drawn graphics, where each pixel is a detail.
So, is there now a big gaping unfilled hole between all-pixel-drawn graphics and computer-generated, whereby once you move to computer generated you totally lose the `look and feel` of hand-drawn? Is it possible to `generate` graphics that look as artistic as hand-drawn and not suffer the resolution problem?