It seems to me that it is becoming more and more difficult to find games (especially created by indie/ameteur programmers) that use mainly hand-drawn pixel art.
In the retro days, 80's, 90's, before the advent of texture mapping and 3D, it seems almost all games were (generally 2D) pixel-art based, with sprites and tilemaps and cut-scenes and animated intros. Lots of pixel art, lots of frames of hand-drawn animation, etc.
Nowadays everything is moving towards `how can I make the visuals as quickly as possible and have the computer do it for me` which tends to mean computer-generated, texture mapping, glowing lines, wireframe, flat-shaded polygons, vector graphics, 2D art made in 3d packages, 2D art made in vector drawing programs with gradient fills, etc.
Is 2D pixel art a dying breed in games? What about the humble platformer, the side-scrolling shootemup, the graphic adventure?
In the retro days, 80's, 90's, before the advent of texture mapping and 3D, it seems almost all games were (generally 2D) pixel-art based, with sprites and tilemaps and cut-scenes and animated intros. Lots of pixel art, lots of frames of hand-drawn animation, etc.
Nowadays everything is moving towards `how can I make the visuals as quickly as possible and have the computer do it for me` which tends to mean computer-generated, texture mapping, glowing lines, wireframe, flat-shaded polygons, vector graphics, 2D art made in 3d packages, 2D art made in vector drawing programs with gradient fills, etc.
Is 2D pixel art a dying breed in games? What about the humble platformer, the side-scrolling shootemup, the graphic adventure?