Oh OK my apologies; I havn't been following that - I hadn't realised they'd done a DS version.
Still, any errors they have is a BRL coding issue. The fact that every DX3-DX9 game I've tried (bar one) on Vista works fine wrt sound, shows its clearly not DS that's at fault.
If you read Mark's worklogs back in the Blitz2D beta days, you'll understand why; DS is a documentational and implementational nightmare to deal with =]
EDIT : If BRL reuse much of the same code from the MAX module for B3DSDK, then I suppose there could be problems. Nobody's reported any yet though? I suppose B3DSDK has a lower user base at this moment than Max does.
Still, any errors they have is a BRL coding issue. The fact that every DX3-DX9 game I've tried (bar one) on Vista works fine wrt sound, shows its clearly not DS that's at fault.
If you read Mark's worklogs back in the Blitz2D beta days, you'll understand why; DS is a documentational and implementational nightmare to deal with =]
EDIT : If BRL reuse much of the same code from the MAX module for B3DSDK, then I suppose there could be problems. Nobody's reported any yet though? I suppose B3DSDK has a lower user base at this moment than Max does.