I hate starcraft players!

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People who whine about unbalanced teams are fools.
It's fun kicking ass when you are at a disadvantage! (And it can be easier, since your team becomes more manageable).

Although, drop-in multiplayer games should at this point be built to balance out uneven player counts via some means, but for some reason this is rare...

The only RTS games I have been able to stand playing online have been Homeworld and Company of Heroes.
CoH because it is focused on tactics instead of uninspiring build guys really fast "gameplay".
Homeworld because it also has some kind of tactics thing, the bases are far apart so you can see enemies coming and actually act on it, and there is no bothersome air vs. ground thing. There are still strengths and weaknesses for all the units, but it is not a half-assed "rock paper scissors" design.