Deformation order in bone meshes?

Blitz3D Forums/Blitz3D Programming/Deformation order in bone meshes?

Only a guess: you CAN, but after every updateworld they will be undone, cause Updateworld does not only affect the bones, but also the vertices and calculates their interpolated positions based on prev and next animation keys.

Tho, VertexX etc. will always return the intital pose location, not the current location of the animated vertex.

One more thing I learned some time ago: If you manualy move/rotate/etc a bone then there won't be vertex weighting, but each vertex will be bound only to one ( the most significant i guess) bone.