Thanks for the suggestions Chris.
Well, I'll post more as I get them, and as the system takes more shape. I really hope this system gains some ground amongst blitzers as the modularity of it, and the truly plug'n'play nature of the modules would make all of our jobs easier. Right now there is a small performance and memory sacrifice for each LogicObject in the system, but I don't think it will be enough to affect any but the most demanding of games - i.e. casual games shouldn't suffer at all.
Well, I'll post more as I get them, and as the system takes more shape. I really hope this system gains some ground amongst blitzers as the modularity of it, and the truly plug'n'play nature of the modules would make all of our jobs easier. Right now there is a small performance and memory sacrifice for each LogicObject in the system, but I don't think it will be enough to affect any but the most demanding of games - i.e. casual games shouldn't suffer at all.