The blending is all clever use of pre blended textures. We did have texture blending on terrain to begin with and it looked very good but unfortunately we encountered Z-buffer problems with the smoke and explosions and could never find a way to stop that from happening. As for the sharpness of our textures, yeah, we have mip-mapping turned off. We thought it just made the game look a lot better.
Some people are finding it tough, ay? We tried to make the AI’s targeting realistic in that enemies find it hard to shoot the player when they are moving side to side, so the more you move laterally in relation to the enemy the more inaccurate their shooting becomes. So, a tip is to not run directly at the enemy, especially at rocket men unless you want to be turned into a monsoon of gibs!
To get past the drone guns on level 2 you need to use a rocket launcher, that’s all I’m saying. Unfortunately, you can’t play the urban level from the first screenshot since it’s not in the demo. There are only two levels in the demo, sorry!
Some people are finding it tough, ay? We tried to make the AI’s targeting realistic in that enemies find it hard to shoot the player when they are moving side to side, so the more you move laterally in relation to the enemy the more inaccurate their shooting becomes. So, a tip is to not run directly at the enemy, especially at rocket men unless you want to be turned into a monsoon of gibs!
To get past the drone guns on level 2 you need to use a rocket launcher, that’s all I’m saying. Unfortunately, you can’t play the urban level from the first screenshot since it’s not in the demo. There are only two levels in the demo, sorry!