bbWindowed3D

Blitz3D SDK Forums/Blitz3D SDK Programming/bbWindowed3D

Roy is right but instead of waiting for BRL to change the initialization logic, which may never happen, why just not use the easiest solution:
void Init3D(HWND hwnd)
{
    if (!hwnd)
      return false;
    bbSetBlitz3DHWND((int)hwnd);
    bbBeginBlitz3D();
    if (!bbWindowed3D())
      bbEndBlitz3D();
      return false;
    bbGraphics3D(GetSystemMetrics(SM_CXFULLSCREEN), GetSystemMetrics(SM_CYFULLSCREEN), 0, GFX_WINDOWEDSCALED);
}

Barney